Mini Match About
Mini Match is not a passive picture-matching game: it is a 20-move stage puzzle about swapping two neighbors to create a new match. The player manages two collection goals as well as the score.
The purpose of a stage
Each stage displays two different target tiles and their required counts. Ordinary target tiles removed by match resolution add to collection progress, and both targets must be complete before the success result and next-stage choice appear.
Only valid actions spend moves
Only orthogonally adjacent tiles can swap. The stage spends one move when that swap creates a normal match or directly moves a special tile into activation; an exchange that changes nothing is rejected without lowering the counter.
Special tiles and cascades
A horizontal four-match makes a horizontal rocket, a vertical four-match makes a vertical rocket, and a line of five or a crossing T/L shape makes an area bomb. If a special effect reaches another special, it can activate during the same resolution chain.
Unused moves after success
Finishing the targets early does not leave extra interactive turns. Remaining moves become ordinary-to-special conversions followed by automatic clearing, and points from tiles removed in that settlement are added before the result screen appears.
See the exact swap sequence
How to play covers input, special creation, target planning, and the precise condition that ends a stage.